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	<title>Comments on: The E Programming Language</title>
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	<link>http://agoln.net/archives/39</link>
	<description>Development and personal site</description>
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		<title>By: Luke Hoersten</title>
		<link>http://agoln.net/archives/39/comment-page-1#comment-38</link>
		<dc:creator>Luke Hoersten</dc:creator>
		<pubDate>Fri, 27 Jul 2007 02:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://agoln.net/archives/39#comment-38</guid>
		<description>Erlang goes way above and beyond E. Erlang not only concentrates on local concurrency (which they did 20 years ago!), but multi-node concurrency! &lt;em&gt;That&lt;/em&gt; is why it is so popular lately.

So yes, a new language with only deadlock-bucking is nothing significant. Erlang&#039;s had it for 20 years along with many other breakthroughs.</description>
		<content:encoded><![CDATA[<p>Erlang goes way above and beyond E. Erlang not only concentrates on local concurrency (which they did 20 years ago!), but multi-node concurrency! <em>That</em> is why it is so popular lately.</p>
<p>So yes, a new language with only deadlock-bucking is nothing significant. Erlang&#8217;s had it for 20 years along with many other breakthroughs.</p>
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		<title>By: Bennett</title>
		<link>http://agoln.net/archives/39/comment-page-1#comment-36</link>
		<dc:creator>Bennett</dc:creator>
		<pubDate>Tue, 17 Jul 2007 15:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://agoln.net/archives/39#comment-36</guid>
		<description>Slightly insignificant? No way.  For mission critical applications it is a must have.  I&#039;ve not really heard of E before but Erlang has been in the news a lot lately.  It is praised for that same reasons, and that is why it is being used in systems that need to be highly fault tolerant.  Erlang as well as many others
use message passing and actor model for concurrency.  It&#039;s pretty interesting also.</description>
		<content:encoded><![CDATA[<p>Slightly insignificant? No way.  For mission critical applications it is a must have.  I&#8217;ve not really heard of E before but Erlang has been in the news a lot lately.  It is praised for that same reasons, and that is why it is being used in systems that need to be highly fault tolerant.  Erlang as well as many others<br />
use message passing and actor model for concurrency.  It&#8217;s pretty interesting also.</p>
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		<title>By: Logan</title>
		<link>http://agoln.net/archives/39/comment-page-1#comment-33</link>
		<dc:creator>Logan</dc:creator>
		<pubDate>Tue, 17 Jul 2007 04:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://agoln.net/archives/39#comment-33</guid>
		<description>I think that it&#039;s not only deadlock-bucking, but allowing it to go seemlessly over a connection is what makes it neat.  It takes about 4 lines of code to run a remote function, although I&#039;m not sure of any benchmarking.</description>
		<content:encoded><![CDATA[<p>I think that it&#8217;s not only deadlock-bucking, but allowing it to go seemlessly over a connection is what makes it neat.  It takes about 4 lines of code to run a remote function, although I&#8217;m not sure of any benchmarking.</p>
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	<item>
		<title>By: Luke Hoersten</title>
		<link>http://agoln.net/archives/39/comment-page-1#comment-32</link>
		<dc:creator>Luke Hoersten</dc:creator>
		<pubDate>Tue, 17 Jul 2007 01:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://agoln.net/archives/39#comment-32</guid>
		<description>Hey that is pretty nifty. Deadlock-bucking promises seems like a slightly insignificant feature to base a language around though. Most languages boast new paradigms or a whole set of new features such as this. In fact, they are working on adding stuff like this into C++ IIRC.

Regardless, it&#039;s an interesting idea and makes a lot of sense. Have some code watch over your threads and make them play nice and share =)</description>
		<content:encoded><![CDATA[<p>Hey that is pretty nifty. Deadlock-bucking promises seems like a slightly insignificant feature to base a language around though. Most languages boast new paradigms or a whole set of new features such as this. In fact, they are working on adding stuff like this into C++ IIRC.</p>
<p>Regardless, it&#8217;s an interesting idea and makes a lot of sense. Have some code watch over your threads and make them play nice and share =)</p>
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